Detach a an attached oject in 3ds max 81/20/2023 We use D drive at work because it's massive but now we are having all these issues with vray and not all 3ds Max users know how to troubleshoot such minor problems. I find that quite a few software seems to struggle with installation paths when it's something other than C drive. I also find that 3ds Max doesn't remember this path in other max file scenes > Edit menu > Group > Open > Select one or more objects to detach. You can also right-click directly on the object and select Detach. Objects worn by your avatar appear in bold text in your inventory along with a note showing where each object is attached. > Group menu > Open > Select one or more objects to detach. To remove an attachment from your avatar, find it in your inventory, right-click it, and select Detach From Yourself. Not a big deal right now, but certainly should be fixed in the future. The Detach (or, in Scene Explorer, Exclude From Group) command detaches the selected object from its group. Then restart and it should hopefully work.Īnd I will check it out when I'm back from my holidays in August, currently I'm on vacation without any computer ( vlado )For now I added the path manually, which renders ok but weirdly within material editor, if you click on bitmap preview button, the textures don't come up unless I also point them manually to the folder. The solution for me was, to add (similar like Aleksandar said above) the path:īut the path was already there, so I added also the path to the subfolder of the Vray Material Library: the "assets"-folder itself.
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